Descending
Kissed.You
Solo Developer, Roblox / Lua — also known as earmuffs

RHYKISSED.YOU

I build worlds with weight — places you climb, run from, and get lost in. Systems-first design, atmosphere over shortcuts.

Descend
Base Camp

About

I design and build original games end-to-end — movement systems, horror pacing, and the small mechanical details that make a genre feel authentic rather than assembled from a template.

Most of my work lives in Roblox Studio, scripted in Lua, but the focus is never the engine. It's whether a climb has real consequence, whether a chase feels fast enough to panic you, whether a hallway feels wrong before anything's even happened.

Outside of development I spend a lot of time behind a camera — photography is where I slow down. I've also spent time on the other side of communities: moderating, managing, and keeping things running for people who aren't me.

4+
Shipped original systems
7
ModuleScripts, one climb system
2
Communities staffed
The Route

Selected Work

Pitch 01 — Movement System Ongoing

Grab-Based Climbing

A White Knuckle–inspired climbing and hand-grab system built across seven interlocking ModuleScripts — hand IK, raycast-driven surface detection, sprint chaining, and a prompt layer that tells the player exactly what's grabbable and when. Currently expanding into fall damage and environmental hazards.

LuaRaycastingState MachinesViewmodel IK
Pitch 02 — Endless Runner Shipped

Rail-Chain Runner

A Subway Surfers–style endless runner, fully rewritten client-side for frame-rate–independent speed scaling. Procedural rail-chain generation, cached animation playback, and a "mercy zone" stumble mechanic that gives players a real, readable chance to recover before a fall becomes a death.

LuaProcedural GenClient Optimization
Pitch 03 — Collector / Social Shipped

Liminal Entity Collector

A Backrooms-flavored collect-and-sell game built around entity spawning, carry-capacity limits, and a live currency loop — full server authority on economy, full client responsiveness on feel.

LuaServer AuthorityEconomy Design
Pitch 04 — Psychological Horror Shipped

Consciousness System

A cinematic waking-up / passing-out sequence for a horror lab game — eyelid animation, camera sway, blur, vignette, and audio muffling, all timed to sell disorientation without taking real control away from the player for too long.

LuaCamera FXAudio Design
The Crew

Experience

Staff Team Ex Staff
guns.lol

Handled moderation, enforced community guidelines, and supported users across the platform.

guns.lol ↗
Staff Team Current
Redliner

On staff managing the community, keeping things running smoothly, and helping the server grow.

discord.gg/redliner ↗
The Rack

Craft

Systems Design

Movement, state machines, and interaction systems built to feel intentional, not scripted-on.

Lua / Roblox Studio

Full-stack scripting — server authority, client responsiveness, and everything between.

Atmosphere & Pacing

Camera work, audio design, and timing that make horror and tension land honestly.

Community & Moderation

Comfortable running the human side too — moderation, guidelines, and keeping a server healthy.

Luau HTML Python JavaScript CSS C++ — learning C# — learning
The Summit — Reach Out

Let's build
something with weight.